Project Description
Using settings from as3sfxr, SfxrSynth generates audio in the form of XNA SoundEffects for using in Windows or Xbox 360 games.

History
Tomas Pettersson put together a very cool app to generate sound effects. That was called sfxr.
Tom Vian took sfxr and made flash version, called as3sfxr. Next, he made it so that you can use his code to generate sound effects at runtime in your flash games. (Check out the source code.)

I watched this video, and felt inspired:


I loved that idea, so ported his code to XNA, using the new dynamic SoundEffect API that was added in XNA 4.

Last edited Jan 18, 2011 at 10:09 PM by jessechounard, version 4